Raubmordkopierer, Streaming und Kapitalismusfail
Verfasst: 27. Juni 2019, 19:53
Hatte ich gerade in die Shout geworfen:
(via Felix Langdòn Algêr / Twitter)
Oder, ausführlicher:
(via Felix Langdòn Algêr / Twitter)
Oder, ausführlicher:
(Hervorhebung von mir dem Typen, von dem ich das habe - danke, hal! Oh, und hier der Artikel, der da auf Reddit kommentiert wurde.)jumpshills hat geschrieben:Nothing ironic about it. This has been discussed for several years. As the industry continues fragmenting the market and making it impossible to pay one subscription fee for all the content a typical user wants, more and more users will revert back to piracy.
It's been happening for a while and the phenomenon has completely invalidated previous industry claims that piracy is driven by greed or theft. No, piracy was at its global minimum when Netflix was dominating the market and had a broad catalogue. Now it's rising again as that same catalogue is chopped up between 5+ different services.
Piracy is driven by people wanting convenient and fairly-priced access to content. People are willing to pay for it. But if you attempt to artificially squeeze them for revenue, they'll fly the black flag again. People aren't stupid, they won't accept artificial geo segmentation or other forms of market fragmentation any longer. The days of cable networks ripping people off are truly over.
We live in a time where a paid subscription to usenet + relevant tooling gets more content more conveniently than streaming subscriptions do. People are paying more per month for convenient piracy than a typical subscription service costs. Elsewhere consumers are paying upwards of 20/mo to support their favourite content creators on patreon. Consumers are evidently willing to pay for their content, but the industry is quite literally saying 'nah we don't want to take your money' because they're that greedy and that unwilling to adapt beyond a 50 year old business model.
The same thing is happening with video games. I have forgotten video game piracy over the last few years of steam, I have spent well over 1000 dollars on my game collection. But when the latest Metro title launched exclusive to 'epic games store' which is a known malware vector, (apparently not quite). I went and got it of tpb like it's 2005 again.
tl;dr: the greedy industry has only itself to blame